📟 Vintage Samples, Short on Graphics, and Digital Sports
Beepers were actually pretty cool, once you think about them
Cheers everyone 👋🏼
I’ll be changing the structure of these newsletters until the end of October: I’m studying for an exam and I won’t be able to write as much or as well as I’d like, but I’d still like to share what I’ve enjoyed in the past week.
Hope that’s alright with you, and let me know if you have any suggestions.
Three things I enjoyed this week
🎼 One song
Dyalla’s Little Bit More – this is one of my favorite tunes from this New Zealand musician. The way they bring in vintage samples and turn them around into surprisingly contemporary tracks boggles my mind, every time:
📹 One video
CNBC’s How The GPU Chip Shortage Hit Gamers And Crypto Miners – a very brief history of Graphical Processing Units, why they’ve recently been experiencing a shortage, and how that’s affected their main customer segments:
📖 One article
Future’s Marty Strenczewilk’s It’s Time for Esports to Stop Idolizing Traditional Sports – an interesting read on how esports diverge from their traditional brethren and how they have the unique chance to modernize the way we monetize sports for a younger generation:
For years, pundits and commenters debated whether esports qualified as “sports” at all; today, esports are leading sports entertainment into the digital age. Over the past decade, the monetization of esports has been heavily modeled after traditional sports leagues like the NBA, NFL, and NHL.
Within the last few years, however, it has become increasingly apparent that the rise of esports diverges from the trajectory of traditional sports in key ways: its audience is younger, flightier, more online, less localized. Whereas traditional sports fans skew as much as 30 years older, on average, esports has been defined by the viewing habits of millennials and Gen Z.